Raycast based FPS made in HTML5/JS
Credited for Project lead, core gameplay and main raycaster code, snow art, custom level editor, projectiles, item pickup code, multiple level support, exit functionality, initial title screen, debug mode visualizations, level design, assorted bug fixing, minimap
Space delivery! Keep your ship running and deliver the goods on time
Credited for Project lead, core functionality, object carrying and snapping, ship prototype, computer stats relationships, job system functionality and related authoring, ETA clock, progress bars, pipes, burning terminal support, fire extinguisher functionality.
Turn-based, Side-Scroll'n, Ghost Shoot'n Action!
Credited for Project lead, core gameplay prototype, aim calculations, character switching feature, projectile and ricochet logic, camera pan improvements, debug visualization features, enemy support, destroyable object code, exploding barrels, additional asset integration and assorted bug fixing
An adventure game inspired by Myst.
Credited for Dig Site Zone, Dig Site 1970's Cart, Desk calendar model, Jump code fix, final testing
A small RTS made at Gamkedo.
Credited for AI enemy army programming and related optimizations, group selection by number key, slime patch organic randomization
Credited for Thruster particle effects
Inspired by Kung-Fu Master for NES
Credited for Temple painting, Waterfall painting (based on in-game animation), player sweep attack bug fix
Stardew Valley inspired post apocalyptic robot farm simulator. Grow plants, chop wood, mine stone and metal. Save the human race!
Credited for Mouse highlight for nearby mouseover
2-D Action Platformer
Credited for Hearts health meter, countdown timer, crouch fix, limited double jump
Credited for Fixed dialog/collision related bug
Retro arcade racing
Credited for Playtesting, Music Bug Fix