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Ajdin Talic - Game Portfolio

a collection by Ajdin Talic · last updated 2023-11-10 03:20:04

Hello! My name is Ajdin Talic, a 21 year old student game programmer in Yrgo Gothenburg. Here are the game projects I've worked on and my role in each project!

Also feel free to check out my Artstation:
https://www.artstation.com/ajdintalic

Action
Added Aug 30, 2023 by Ajdin Talic

3D Game made in Unreal Engine 5

Developed by a team of 4 programmers and 3 artists, where everyone played a huge and equal role in the development:

Programmer: My primary responsibility was creating the player and it's movement. I also contributed to most aspects of the game, assisting teammates and taking over certain tasks when needed. All scripts were made using Blueprints.

VFX Lead: I created the majority of the VFX and was the lead in their implementation and setup. VFX particles were made with Niagara.

Game and Level Designer: I worked closely with my team to design the game's theme and gameplay, initiated the level designing and started laying out a base for all the levels.

Puzzle
Added Sep 20, 2023 by Ajdin Talic

3D Game made in Unreal Engine 5

I made Shape Shuffler on my own, serving as a way of familiarizing myself with Unreal and to learn and practically use Blueprints, Materials and Niagara Systems.

The game idea was inspired by how Unreal Engine handles Pawns - You can control all Pawns, but you have to 'possess' them before being able to respond to player input.

Additionally, I built the game's level using an asset pack to put together the world.

Shooter
Added Oct 04, 2023 by Ajdin Talic

2D Game Made in Unity

Destructoids, similarly to Shape Shuffler, is a solo project of mine. However, unlike Shape Shuffler, I've personally created and animated all the assets using Aseprite.

My Primary goal of this project, Destructoids,  is to create a polished end product by starting with an existing IP as a base and then adding my own unique touches to it. 

Action
Added Sep 20, 2023 by Ajdin Talic

2D Game Made in Unity

In our first large-scale project,  I teamed up with 2 programmers and 3 artist to design and build a whole game. Where my role in the project was:

Design Lead: I created the initial game proposal document that outlined our game, and I continued to be the main designer shaping the game's direction as we developed it.

Programmer: My main task was developing the player movement and animation systems for all the characters, and I also worked on the enemy AI.

Level Design: We all worked together to plan out the levels. After the prototyping I took the responsibility designing the levels, including placing the lighting and obstacles.

VFX Lead: Responsible for most of the particle effects

Action
Added Sep 20, 2023 by Ajdin Talic

2D Game made in Unity

I collaborated with the same team as in the Flesh And Stone project for the Global Game Jam 2023 commission. Our task was to design and create a game, and the theme for this project was "Roots."

A ton of Coffee and Energy drinks were harmed in the making of it.