strong Oikospiel visual influence, but uses more 2D elements, stronger colors. no avatars/character controllers.
none of the narrative context or text of Oikospiel. I think that game will be influential mostly for it's visual/musical style and forms of interaction than for its operatic narrative or text.
in this game, all interaction is mouse-based. (as far as I could tell). changes scenes by clicking on a particular shape (the same shape in each scene) which requires some visual parsing and camera manipulation to find. I liked a scene that used the mouse wheel to zoom the camera in and out. camera drifting from oikospiel (or maybe the objects in the environment were drifting). felt less motion sickness than in oikospiel, maybe motion sickness in that game was caused by the player trying to orient themselves based on an in-world avatar.
feels like a succession of self-contained (though aesthetically related) art pieces.
glad it doesn't use the unity first person controller.