My second published jam game, made in collaboration with my girlfriend Serena using Godot as the engine. While I'm quite proud of the moment-to-moment gameplay, the level design simply couldn't consistently stretch long enough for the "one minute to live" gimmick to feel impactful.
My first published jam game, made from scratch with Typescript. In hindsight I'm quite proud of the engine I created, but I focused too much on the engine itself and let the puzzle design suffer for it.