3D openworld sandbox made in Unity - I developed this game on my own (non-code assets were provided by the unity asset store) for my Bachelor's Thesis. The Thesis' topic went into analyzing player types and taxonomies. This project's role was to have a game that lends intself into analyzing its players playstyle.
2D local multiplayer game where the players reflexes are tested. This game exists in three versions, techincally. First I made it in Unreal Engine 5, then in godot, and finally in JavaScript and plain html. For the last version I used the PIXIJs library. You're getting to see the godot version when playing. I'm quite proud of the sprites.
Repo link will come once I've set it up in a way where all three versions can be accessible
GMless ttrpg - I had the original game idea and basic combat loop. This was initially used as a little minigame in a broader ttrpg campaign i've run
2D platformer made in Godot - I did the programming in this 2-person team.
Myopia was developed in the godot engine over the course of 5 days as part of a game jam
Puzzle game made in Unity - I was in the role of tech lead in this semester-long project.
Planets of Topology was made in unity with a 8 person team. As tech lead i supervised the codebase and wrote a lot of the foundational code
Narrative sandbox experience - I mainly did the story and writing, with a focus on researching tarot meanings and weaving them into the setting.
Sunless Horizon was a 2-person project and used a custom dialouge implementation for Godot.
Platformer Minigame - One person project. Final for my university's "Game Programming" course.
Game Prog Party is my implementation of a Mario Party 5 minigame in unity. Local multiplayer is supported.
2D Arena shooter made in Unity - I covered the programming in this 3-person Game Jam project. Complexity shift was created over the course of a week in unity