PDF=81 pages / Fantasy / Lgbtqia Creator / Monsters
Supplement of 300+ creatures from SRD5 for Quest (found here: https://www.adventure.game/)
**Color Blind Friendly option (b&w) / Blind Friendly (screenreader)**
Files included with this download:
Quest NPC Stat Generator Portrait and Landscape PDFs (Printer Friendly)
Quest NPC Stat Generator rich and plain text files (Screen Reader Ready)
TTRPG / DND
"Reliquary Remastered contain 38 strange and interesting items to add to your game or help inspire your own creations. Meant to be adjusted for the your tables needs, each item is dripping with flavor and reinforced with mechanics."
TTRPG / DND
20 pages / Character Creation / Storytelling / ttrpg jam / Writing Reference
"I am not writing this zine/manifesto (zinefesto?) to convince you that fascists and others who subscribe to totalizing ideologies are Good Actually and that you should be friends with them. I am writing this because if I had to grow up like that, I want something good and useful to come out of it. Yes, I could say that me being a leftist is useful and good, but that wasn’t part of my upbringing. "
"Here’s the useful and good thing I want you to take from this zine: fascists make great villains. Fascists make better villains if you know how they behave, how they perceive the world around them, and why. It’s easy to dismiss them as people. Sometimes it’s much safer. Including an examination of fascism in your games or writing, however, can be an antifascist strategy. I don’t just mean capital-R Revolution stories. I mean stories of survival, community, defense, growth, change, and all those other lovely verbs we use to build new worlds together.
4 pages / GM / Advice / Game Design / TTRPG / TTRPG Jam
"After scheduling conflicts, GM burnout might be the second-biggest reason for TTRPG campaigns coming to unsatisfactory ends. I have some Thoughts about why, and how one might approach better supporting GMs when designing TTRPG systems."
24 pages / Game Design / TTRPG Jam / Zine
"By the end of this issue, you’ll know how to make a new kind of zine. I’m calling it “securely unsecured” because it doesn’t use staples, glue, tape, or thread, but it has too many pages to be a foldie. It also stays firmly together, masquerading as a booklet until you want to pull it apart non-destructively. This thing is a literal game-changer. It holds itself together with its own handouts!"
24 pages / Game Design / TTRPG Jam / Zine
"Gameable zines are part of a longstanding tradition. Dungeons and Dragonsgot its start as a self-published enterprise in 1974. The boxed collections ofthree staple-bound booklets are now affectionately known as OD&D, or the LittleBrown Books. It wasn’t the first TTRPG ever presented in zine format, but itslongstanding cultural impact cannot be denied.
Go back to basics with me. Zines are much more portable and useful at the tablethan the big ol’ hardbacks of today. Let’s make games that are designed to beplayed! We can figure out how to display these things on a shelf, later."
22 pages / Game Design / Manifesto / Storytelling / TTRPG Jam / Writing
"[...] This document is intended to be a guide to the mechanisms and rules of the SNAFU system, including what the various parts do, why they do it, and what you might do to change them into a system for your own collaborative storytelling experiences."
5 pages / Game Design / Manifesto / Storytelling / TTRPG / TTRPG Jam / Writing Reference
"The core of Palarong Makinismo (Ludic Machinism) is to provide an actionable model—that is, a framework someone can use to analyze, critique, and design a given TTRPG. The hope is that by equipping people with the ability to actually talk about TTRPGs, not as a mere abstract activity but as a thing that can be made and dissected and talked about, we might start finally getting somewhere."
1 page / Game Design / Manifesto / TTRPG / TTRPG Jam
"For the purposes of this manifesto, a roleplaying game is a set of rules that provides opportunities to engage in structured escapism."
"The Trifold Manifesto is a declaration of experimentation with minimalist game styles. It is based around four elements of brevity, completeness, clarity, and community"
24 pages / Foldie / Game Design / Manifesto / TTRPG Jam
"The whole point of this exercise is to make a delicious morsel, not a whole-ass meal. Why? Because you deserve a little snack, darling. It will make you a better writer. It will teach you something about yourself, about game design, about layout. It will help you make something accessible, and reach a larger audience."