THIS. Like the perfect example of what i want our game to look like. This has more focus on the environment side over the character, but the color palette, the moving parts (shaders i assume) and general cohesive aesthetics is just CHEFS KISS
clean cut low poly style with cute and memorable characters
also from a design side, having our characters be animals can lead to thematic and interesting design choices of what the player can do
i would also like to model a silly little boy monkey/frog/sheep/animal
axo-lotta cleanup the sequel??? 馃馃馃
but actually how the game themes itself and pushes with the poppy colours and game objects that would exist underwater just let the player know what kind of game theyre in for
i wanna model some silly little guys and these aliens are SO silly.
again, very simple style that i would like to elevate and add more details to, but the concept itself of the silhouettes of the aliens could make for some memorable and easy to iterate characters