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Games Klaim Worked On

a collection by Klaim, HomeTeam GameDev · last updated 2023-11-10 02:54:05

Games I (Klaim) worked on, either as a contributor or as leader.

Play in browser
Klaim says

I made a music track for this game

Action
Play in browser
Klaim says

I made a music track for this game

Pirate visited an abondoned Island,what happened next was unimaginable.
Platformer
Play in browser
Klaim says

I made a music track for this game 

Play in browser
Klaim says

I made some music for this game.

Classic click adventure gameplay
Adventure
Play in browser
Klaim says

I made some music for this game.

Amnesiac and l lost in the dark woods you finally reach a disturbing house. Not for people afraid of the dark.
Adventure
Play in browser
Klaim says

I designed and lead this project, see the credits for the details.

A procedurally-generated rogue-like turn-based RPG
Role Playing
Play in browser
Klaim says

I participated to the playtest and fixed a storage bug.

Survive the Waves of 'Rude Machines' on a tiny platform.
Action
Play in browser
Klaim says

I made a background audio track for this game.

Retro glitch action adventure
Action
Play in browser
Klaim says

I made all the musics (not the sounds) of this game.

Retro platforming
Platformer
Play in browser
Klaim says

I made an happy tracks and a disturbed variation of that track for this game (links comming soon)

Play a sentient computer "glitch" that must escape the computer before being erased! (classic roguelike)
Role Playing
Play in browser
Klaim says

I lead this project, designed it, level-designed it and wrote most of the systems.

Raycast based FPS made in HTML5/JS
Shooter
Play in browser
Klaim says

I made all the music tracks for this game and most sounds. OST: https://soundcloud.com/mjklaim/sets/glacierbound-ost-hometeam-gamedev

thatgamecompany-inspired
Adventure
Play in browser
Klaim says

I made the music for this game (links coming soon) and tweaked some sounds.

Metroidvania Labs
Platformer
Play in browser
Klaim says

I made a music track for this game (link coming soon)

Turn-based cyber tactics
Strategy
Play in browser
Klaim says

I made some dynamic music for this game (links coming soon)

Inspired by Kung-Fu Master for NES
Action
Play in browser
Klaim says

I helped with the French translation of this game.

Play in browser
Klaim says

I made 2 music tracks for that game (links coming soon)

Build your deck, send troops in to battle and support them to victory in real-time lighthearted strategic battles!
Card Game
Play in browser
Klaim says

I worked on the mouse cursor system for that game.

spoon theory
Educational
Play in browser
Klaim says

I made music tracks for this JAM game. (links coming later)

Turn-based tabletop gaming in 3D
Role Playing
Play in browser
Klaim says

I helped to fix some issues in this game.

Action adventure with co-op AI
Play in browser
Klaim says

I made some music for this game:

I also helped with debugging and fixed firing behavior of enemies.

Quest-based action RPG
Adventure
Play in browser
Klaim says

I made several background music for this game:

I also helped with character and sprite selector improvements, boundary checks, character portrait display and bug-fixing.

Cyberpunk crime mystery
Play in browser
Klaim says

I made two ambient background music for this game:

Helicopter tourist guide simulator
Simulation
Play in browser
A small RTS, developed @ Gamkedo
Strategy
Play in browser
Klaim says

I made a background music ("Hard Boiled Chicken") loop for this game.

Bullet-Hell with 4 color matching directional mechanics.
Shooter
Play in browser
Klaim says

I pitched and lead this project, focused mainly on design (mechanics & levels), code and leading.

Takes place in a game studio. Inspired by Myst.
Adventure
Play in browser
Klaim says

I carved the cave of the "Cosy Caves" area. We used Magic Voxel to do this.

In the far future a robot must farm and gather resources to save the human race.
Simulation
Play in browser
Klaim says

I made both good and bad ending music and another background music "Bright Future:". I also helped with debugging: GUI polish, liquid layout, mouse fixes, credits display.

A group of amateur fanzine makers struggle to finish their new comics! Help them!
Visual Novel
Klaim says

I'm the lead, game designer and programmer of this game (which was a wedding present for a couple of friends).

I didn't work on the art, it's all made by friends of the happy married couple. :)

Help the karaage stand!
Platformer
Play in browser
Klaim says

I made the following music tracks:
 - "Ghost City"
 - "Magical Ghost"

I made a pack of ghost sounds.

I also helped with debugging and refactoring a little.

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