Games I (Klaim) worked on, either as a contributor or as leader.
I made a music track for this game
I participated to the playtest and fixed a storage bug.
I made a background audio track for this game.
I made all the musics (not the sounds) of this game.
I made an happy tracks and a disturbed variation of that track for this game (links comming soon)
I lead this project, designed it, level-designed it and wrote most of the systems.
I made all the music tracks for this game and most sounds. OST: https://soundcloud.com/mjklaim/sets/glacierbound-ost-hometeam-gamedev
I made the music for this game (links coming soon) and tweaked some sounds.
I made a music track for this game (link coming soon)
I made some dynamic music for this game (links coming soon)
I helped with the French translation of this game.
I made 2 music tracks for that game (links coming soon)
I worked on the mouse cursor system for that game.
I made music tracks for this JAM game. (links coming later)
I helped to fix some issues in this game.
I made some music for this game:
I also helped with debugging and fixed firing behavior of enemies.
I made several background music for this game:
I also helped with character and sprite selector improvements, boundary checks, character portrait display and bug-fixing.
I made the music you can hear in the tutorial (named "Miami Drive") of this game.
I made a background music ("Hard Boiled Chicken") loop for this game.
I pitched and lead this project, focused mainly on design (mechanics & levels), code and leading.
I carved the cave of the "Cosy Caves" area. We used Magic Voxel to do this.
I made both good and bad ending music and another background music "Bright Future:". I also helped with debugging: GUI polish, liquid layout, mouse fixes, credits display.
I'm the lead, game designer and programmer of this game (which was a wedding present for a couple of friends).
I didn't work on the art, it's all made by friends of the happy married couple. :)