Developed Aug 19 to Oct 28, 2018
My first project as a lead, coming up with the concept, schedule, and producing. I was also involved in some of the game's main functionality (collisions, chopping interaction, health code, animal chase AI, bug fixing etc.) and tile editor, allowing for easy level creation using existing art and classes. I also created art for several tiles and animals, depth sorting and level designs.
Developed Feb 3 to Apr 28, 2019
My main focus for the project was to create the co-op buddy present when playing single player and implementing AI functionality that would be familiar to players. In addition, I added some debug/gameplay functionality and bug fixes throughout the project's run.
Developed May 13 toJul 29, 2018
Roll your egg to the end of the level! My main contribution was adding egg texture art assets.