My personal Mothership favourites. Stuff I've used and loved, or plan to use in my home campaign in some shape or form.
Want more? Here's a big list of Mothership modules, music, tools, supplements, hacks...
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Vita Nova (Drivethrurpg) - this 24-page module contains guidelines for a cooperative minigame for constructing the players' research base on a dangerous planet that is being terraformed at an unexpectedly rapid pace.
Tombship of the Lich (Terrors from the Cosmos) - I'll potentially reskin this one to fit with either The Gaunt from Dead Planet, or mix it up with The Iron Tomb and The Black Pyramid somehow.
Nice starting point or inspiration for building your own campaign.
A terrifying alien species known as The Pest has invaded a remote mining facility taking the sector’s only ship fuel source offline. The androids charged with protecting the miners have ceased communication with their parent corporation.
Possible tie-in to Gradient Descent, or The Synthetic Liberation Front.
Criminal, Psychic, Ranger, Retiree.
Excellent random items table.
To be Voidtouched is to understand that the grand mysteries of space require more than mundane, rational thinking.
12 ships. Excellent art by Lazarus.
My players might just end up here in case of a catastrophic hyperdrive failure...
Weird weapons, good fodder for intelligent aliens / human experiments.
The lost archeological ship Iron Scarab has reappeared in the void, and you have been sent to retrieve its black box with the promise of salvage. Will you make it out with ancient treasures, or be entombed in the void?
I'll tie it in with The Black Pyramid.
Lots of useful random tables for fleshing out Prospero's Dream from A Pound of Flesh.
Plant a corpo mole in your crew.
Drown your players in bureaucracy.
A must-have toolkit of scenarios, hacks, guides, tables and other resources for various aspects of the game. Comes with a corporate-controlled 3-system setting in corespace.
You and your team have been hired to smuggle out a cache of prototype portable Laser Cutters freshly stolen from the Indo-Dynamic Corporation. Your task is simple: smuggle the prototypes off-planet and get out alive!
I'll offer this one as a low stakes slickworld experience (QA job?) on Prospero's Dream.
A 48pg biopunk facility-crawl inspired by the body horror of Cronenberg’s The Fly and a twisted take on Metroidvania “save stations.” PCs wake up in the Mountain Forces R&D Facility, must gather clues, navigate NPC motivations, and evade monstrosities before they Become the Mutants.
Retro Sci-Fi names, space station modules, planet surface/orbital objects, professions, planetary disasters, drives and motivations.
An unknown ultra-black superstructure in the distinct shape of a pyramid is found in deep space; some Stargate vibes in this one.
Three ships have been impounded. One is carrying sensitive, and highly illegal cargo that needs delivering to clients. The catch? Four other captains and their crews have also shown up.
Cool "physics"-driven weirdness that can be transplanted into various situations - or just run it as a weird derelict crawl module.
Throw your crew into a dark Battle Royale-style bloodsport gambling competition.
Hyperspace experiments on teenagers produce psionic results.
A multi-part adventure on an ocean planet.
A sector-wide broadcast event featuring death, gore, and everything in between. Players run through room after room of corporate branded murder. The prize? Any wish you desire within the major four corporations power to grant.
Additional weapons.
Sell your organs for credits. You don't need two kidneys, right?
The resilient Rim Farmer, the rough and tumble Asteroid Miner, the eccentric Cryptozoologist, along with the mysterious Void Musician.
Additional cybernetics. There is some overlap with the official ones from A Pound of Flesh.