My personal Mothership favourites. Stuff I've used and loved, or plan to use in my home campaign in some shape or form.
Want more? Here's a big list of Mothership modules, music, tools, supplements, hacks...
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Vita Nova (Drivethrurpg) - this 24-page module contains guidelines for a cooperative minigame for constructing the players' research base on a dangerous planet that is being terraformed at an unexpectedly rapid pace.
A one-shot rife with alien mystery and subterranean terror. A prequel to Dying Hard on Hardlight Station.
An unknown ultra-black superstructure in the distinct shape of a pyramid is found in deep space; some Stargate vibes in this one.
The job is simple - Three of his ships have been impounded and one is carrying sensitive, and highly illegal cargo that needs delivering it to his clients. The catch? The PCs aren't the only crew he's hired. Four other captains and their crews have also shown up at an out of the way warehouse on Jitana. There’s only one rule - no killing the competition.
Extra NPCs for Gradient Descent.
Cool physics-driven weirdness that can be transplanted into various situations - or just run it as a weird derelict crawl module.
Throw your crew into a dark Battle Royale-style bloodsport gambling competition.
Hyperspace experiments on teenagers produce psionic results.
A multi-part adventure on an ocean planet.
A sector-wide broadcast event featuring death, gore, and everything in between. Players run through room after room of corporate branded murder. The prize? Any wish you desire within the major four corporations power to grant.
Short seeds for random encounters.
Weird and dangerous bio-punk alien weapons.
Additional weapons.
Sell your organs for credits. You don't need two kidneys, right?
The resilient Rim Farmer, the rough and tumble Asteroid Miner, the eccentric Cryptozoologist, along with the mysterious Void Musician.
Additional cybernetics.
Nuclear, biological, chemical wounds tables.
Beautiful floorplans.
Additional weapons and gear.
Alternative rules for stress and panic. Made for 0e, but can be repurposed for 1e.
The Ship has to refuel somewhere, right? Drop this franchise in every inhabited system in your setting. Introduce the complications within when your players get too comfortable.
Uplifted animals rebel against their corporate masters. If that doesn't hook you in, scroll on.
The classic introductory scenario for Mothership. Running this one will give your players the Alien/The Thing experience, and show the Warden what they can expect from other Mothership pamphlet scenarios.