Cute, nice music, some blind jumps in the later half of the game but you never lose much progress so it's fine.
Tricky, lo-fi puzzler. The limits of your moves can be frustrating but that's what keeps it so straightforward. Kicking gems feels good!
It's a cute sim of something every straphanger must face, although there's little to it other than learning just how long to hold the button down. Still, I appreciate games about experiences I know all too well.
This is a fun little "destroy everything" game that reminds me of Chabudaigaeshi (that Japanese arcade game about overturning a table). Very eager to see what becomes of the idea, as this is apparently a prototype made in just three weeks.
There's not much to this: you click on the box and something cute appears. It's fun to play with but not "fun to play," if that makes sense. But it is definitely cute!
A tiny brawler of a game with variable difficulty and lots of charm. Only three stages but it's terrific fun.
It's a game jam creation so it's small, but it works within those limitations to great effect. Speaking of effects, some of the things you see inside the "maze" can be a little intense. But check this out.
It took me a couple tries to understand what to do. I suppose I could have mashed keys or crafted a fictional secret, but instead I thought back to whether there really was something from my childhood I never told my mother.
There is. I told this game a personal story that I have never told to any human being. It's not, strictly speaking, the kind of memory one frantically hide from others, but it is something I have never shared before in my life.
Then I did it again in order to see the other ending.
Simple yet effective storytelling. Don't get confused if you feel lost: when the time comes the door will be open and you will know it.
Pretty tough thanks to a limited reach and limited lives. But the jumping and spear feel good. I'll have to keep trying to find out where it takes me.
It's a...fortune teller? Very moody, though the text I got was more "mysterious" than "interesting."
I am definitely playing the full version.
Very cute. I think I heard a whistle? Now I wonder how many secrets are in there if I keep climbing...or stop.
Definitely how I feel right now while looking for work.
I tried the browser version. While it is short and a little sparse, this is the sort of space game I want to see more of: exploration, mystery, open-ended possibilities. Not interstellar battles.
Takes weird, ASCII-esque selfies. Cool.
Does what it says. I enjoyed the voices, would have liked a score tally at the end, but this was fun. Good chunks when you shoot the fish.
I'm in awe: this is a Twine game? And it's only 300 words? I'll be revisiting this again and again, I know it.
If the name doesn't clue you in, this is a dark one. But what a great use for the medium: to simulate an experience no one should have to experience, possibly as a metaphor for...well, I'm not sure what.
OK it takes a few tries to "get" the rules but that's likely intentional. This is very clever.
This is a lot of fun! I don't think it ends, you just keep creating new worlds and thus it takes longer to find the materials each time. Still, I liked it.
Brilliant. Insane tension. This game offered a glimpse of how hard it is to tell people news they don't want to hear.
Welcome to 2015! I was pleasantly surprised by this game Arielle said she made in just a few hours. I wonder if I'm reading too much into her choice of imagery...
It's like a poem or a tweet, a simple message that only takes a minute to play but it's worth it. And the message is important.
The wrap-around graphics are dizzying at times, the music sounds like one note stretched to infinity (similar to the graphics really). Easy to get lost, but worth the trip.