Selection of games I've developed (primarily during game jams) curated in support of my Astra Fellowship application.
The main focus of exploration during project development is also listed for each project, e.g. Player-Driven Procedural Generation, Learn Through Play, Music Creativity, Multi-player. Most of these remain topics I would like to explore further.
Ordered roughly by: player response; relevance to "thinky" games; exploration focus area variety; development skill/experience evidence.
Exploration Focus: Idle/Clicker Genre
Key Lesson(s):
Exploration Focus: Procedural Generation; Player Rule Making; Learn Through Play (Substitution Grammars); Non-Competitive "Cosy" Multiplayer (Max: 4)
Exploration Focus: Player-Driven Procedural Music Generation; 3D Low Poly Game Art
Development Status: Early stage playable proof-of-concept.
Exploration Focus: Multiplayer (Max: 64)
Development Status: Functional multiplayer proof-of-concept with game play elements.
Key Lesson:
Exploration Focus: Learn Through Play (Regular Expression Pattern Matching)
Development Status: Early stage proof-of-concept. Some game play featuring weapons with hard-coded patterns.
Exploration Focus: Puzzles; Logic; Spatial Thinking
Development Status: Early stage proof-of-concept with some game play.
Exploration Focus: Player-Driven Procedural Music Generation
Development Status: Very early stage, music theory based, interactive proof-of-concept with piano. No game play.
Key Lessons:
Exploration Focus: Character Ability Combinations
Development Status: Playable level with game mechanic proof-of-concept.
Exploration Focus: Multiplayer (Max: 32); Emergent Social Behaviour Without Direct Communication; Player Avatar Cosmetics; Narrative
Development Status: Functional proof-of-concept multi-player. Some "game play".
Key Lessons:
Exploration Focus: Learn Through Play (Music Theory); Player-Driven Music Creation
Development Status: Very early stage, incomplete proof-of-concept. Musical notation symbols as game play elements. Player movement & limited environment interaction but little-to-no game play.
Key Lesson:
Exploration Focus: Physics; 3D Game Art; Music Soundtrack
Development Status: Early stage playable proof-of-concept.
Exploration Focus: Personal Narrative; Strategy
Development Status: Early stage playable proof-of-concept.
Exploration Focus: Job Simulation Genre; Narrative; Text-To-Speech NPC Voice Over
Development Status: Early stage playable proof-of-concept.
Exploration Focus: Player-Driven Music Creation
Development Status: Very early stage proof-of-concept.