Worked on 3D props and Technical Art
Worked on this project using Unity and provided level design, general story outline, and 2D and 3D artwork (created using Blender, also utilising open source resources for major animations and enemy actors).
I created the crew sprites (including player sprite and captain sprite) as well as the animated water background for the game. Program used was Aesprite. Reference images I used were from opengameart.org and having it open on a second screen.