A few games showcasing my skills both as a programmer and a designer.
A Sokoban-style puzzle game with memes where you match people together. Used Unity's Tilemaps, and implemented a parser to generate levels, as well as an undo action.
Heavily inspired by https://www.puzzlescript.net/ for the functionalities.
I worked on the programming, the design and the art.
Github repo: https://github.com/Raphaell-Maiwen/TheySeemToBeVeryGoodFriends/tree/master/Asset...
Final Project at Dawson. Generated 3D meshes in real-time.
I worked on the programming.
Git repo: https://github.com/Raphaell-Maiwen/Shade/tree/master/Assets/Scripts
(The part about generating 3D meshes is in the ShadowProjection script)
A one-button runner, with an action wheel. Implemented a parser for generating levels from strings.
I worked on the progamming and the design.
Github repo: https://github.com/Raphaell-Maiwen/InfiniteLover/tree/master/Assets/Scripts
A local competitive game in which players try to be the first to type a word assigend to them - both using the same keyboard! I worked on the design.
Work in progress. The password to play the game is wordword.
A parody of Monopoly. I did the design and wrote the whole document.
A parody of Les Loups Garous de Thiercelieux. I did the design and wrote the whole document.
Game mod I did for the pseudo-assembly programming game TIS-100.
I programmed 5 levels in Lua.
Github repo: https://github.com/Raphaell-Maiwen/TIS-100-Levels