Prototype Week #12: Make a game starring my very first 3D model
Prototype Week #11: Make a game with the theme of 'boredom'
Prototype Week #10: Make a game with the ethos of "if I knew then what I know now."
Prototype Week # 9: Make a game within a genre determined by a random genre generator (Bittersweet/Spy/Racing Game)
Prototype Week #8: Make a game inspired by a piece of earth art (Double Negative by Michael Heizer)
Prototype Week #7: Make a game only using assets provided by m@ Boch and Bennet Foddy
Prototype Week #6: Make a Game in Only One Dimension and with no Representational Assets
Prototype Week #5: Make a Game Based off Of How Athletes Cool Down after the Winter Olympics (Figure Skaters)
Prototype Week #4: Make DLC for a Game You've Already Made
Prototype Week #2: Make a Game Based off of Animals Using Tools (Otters using Rocks to smash open clams)
Prototype Week #1: Make the Game You Envisioned yourself Making When you Started this class