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Music and Sound Design

Fighting
Added Jan 31, 2024 by Augustin Carroll

Music, sound design, and implementation in FMOD by me, with some additional SFX created by Jonah Bloom.

Those baby noises are, believe it or not, my voice (pitched up.)

Shooter
Added Oct 16, 2023 by Augustin Carroll

Music, sound design, and implementation in FMOD by me.

The online multiplayer element added so many new logical puzzles that needed to be solved by me in FMOD. Here's a video of some behind the scenes of how I got all that together.

Educational
Added Jul 10, 2023 by Augustin Carroll

Music, sound design, and implementation in FMOD by me.

New instruments get added to the nighttime music every time a new spirit gets added to your bonsai tree.

Puzzle
Added May 09, 2023 by Augustin Carroll

Music, sound design and implementation in FMOD by me.

This was for Ludum Dare '23, and unfortunately the deadline was tight enough that my music didn't end up getting wired up properly. In the FMOD project, the music has the ability to grow in orchestration and develop as more flowers are pollinated, but that didn't end up happening in the game due to time constraints.

Biggest thing I learned from this project was to document all my FMOD events very clearly so that the actual wiring up is easier!

Simulation
Added Mar 22, 2023 by Augustin Carroll

My first real project (with a development team) using FMOD as middleware after lots of solo projects as learning exercises. It's amazing how much you realize you don't know when you take on your first real project!

All sound design was done by me, and implemented in FMOD. Menu music and radio music done by me, and the main gameplay music was done in collaboration with Devin Miller, who contributed the electronic elements. I also contributed my voice to two of the three characters.