I was mainly the general programmer and AI programmer, creating systems including inventory, store tab, data storage, and NPC behavior.
I was a programmer on this project. I implemented movement and the RNG houses.
I was the programmer for the game loop, UI, player controls and health, dice roll mechanic, and boss fight/attacks.
While I was mainly an artist, I also did some light programming with player movement and animation engineering.
I was the programmer for the project as well as the artist for the cover art and linework for the final sprites. I designed Peter and Petra.