Cracked OSR/NSR design for me.
A dungeon adventure game and a work of art. Read this. Born-again adventurers try to fix a broken world; dreamy, queer, tragic, beautiful. Phenomenal stuff in terms of class and downtime design.
Anthology of 3-page microgames with the same core rules and bespoke little tweaks. Run a different thing every single week, or hack 'em together into whatever toolkit you want. My 'trapped on a desert island' game, honestly.
The classic dungeon game, cut down into a razor-thin PbtA skeleton that fits in just four pages. It's great for showing everyone at the table how little you truly need.
World of Dungeons gets properly Weird in this delightful toolkit for romping around a haunted, broken-down Mars. Splits into three awesome parts: a one-shot with pregens, character creation and several quests, and dungeon-crawling Moves alongside a crashed spaceship/dungeon.
Builds World of Dungeons out into an elegant box of toys for all the "four weirdos on a spaceship" sci-fi adventures your heart desires. Modular, tight, shiny.
Elegant simplicity. The classic thing without feeling old anywhere.
Every single entry in this bestiary is fun. It’s 100% worth the price.
Make cool supernatural mercenaries, get them killed in the shadows of a Cold War gone weird, delight in rolling up new ones. Another OSR/PbtA mash-up - this time, one focused on delivering all your Metal Gear Solid dreams.
Either dead-and-doomed magical girls excite the hell out of you or they don't. This is incredible, stretching something new over FIST's skeleton.
Absolutely oozes flavor. It's hard to get me excited about Fighter/Thief/Mage as your character options, but this game pulls it off. Immaculate faux-Bronze Age, Morrowind-y vibes.