A third-person shooter where the main concept is to use your enemies as weapons. I created the weapons for this game and helped out with some implementations of the UI, among some other minor tasks.
It was made over the course of 5 days for the CMGT Jam.
A school project to learn about System Design. It was made using Godot, my first time ever using this engine. The main concept of the project was to transform an existing game into a simple Twinstick Shooter. This one is inspired by Monster Hunter!
A puzzle game where you have to take a certain amount of steps to reach the end of a level. I was one of two designers on this project.
It was made over the course of 48 hours for the GMTK Game Jam.
A school project where I got to work with Programmers and Artists for the first time. It is a simple 2.5D platformer about a rat stuck in a submarine. I primarily worked on concepting and level design.
A school project where I got to learn about the basics of 3C's (Character, Camera and Controls) and Level Design. I made the first level for this game, created the wall-jump mechanic and was responsible for putting the character mechanics together.