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1-2 Player

a collection by IndigoInsane · last updated 2024-04-18 06:18:54
A solo game about loving a malicious monarch.
A solarpunk game about caring for others and those around you
A solo journaling game about visiting an ever changing city
A village witch solo journalling RPG set in a Ghibli inspired cosy fantasy world.
A game of novice witches and teenage drama.
we breathe life into this city together
ECH0
$2.99
Peace. Kids playing in mech wreckage. A ghost. One last journey to find a final resting place.
Play as kids and tell the story of how your year unfolds after you've been visited by a divine spirit. #FolkloreJam
a single-player prop-based tale-telling game
With the Tarot as your guide, discover if you are worthy to rule.
Adventure
A solo journaling game about extending hospitality to passing adventurers.
A 1-4 player GMless game about meeting the fae and choosing where you belong.
a pilgrimage as the king is born
A Deliciously Dangerous Culinary Adventure For Starving Level Adventurers
Godsend
$9.99
Gods and their avatars telling the tales of the end of days.

These are times of trouble: the days are numbered. Legends told us about them. We have names for them in our sacred scriptures: the Ragnarök, the War of Gods, the Apocalypse, the Arrival of Avatars, the Eternal Night, the Infinite Void.

The end of days.

But we are not alone, we are not powerless: the gods are walking among us. They are here to guide us, to save the world as we know it – or to help us reach the land of the Dead.

If we pray faithfully enough and prove our worthiness, perhaps we can be spared.

In Godsend you roam the lands as the avatar of your god, cursing mere mortals and presenting gifts to the chosen ones. Your memories are numerous, made of the lives of your predecessors, your power is almost limitless. Will you use it to fulfil the will of your god? Or, as the end times draw near, will you try to save the world?

Godsend is a standalone alternate setting for Legacy: Life Among the Ruins 2nd Edition written by Khelren and illustrated by Jess Taylor and Tithi Luadthong, focusing on epic mythology and the end of days.

You are the last librarian. What can you save before the fire?

The Sealed Library is a solo journaling RPG played with a deck of cards, a tumbling block tower and a notebook/scroll.

You are the sole surviving librarian of the greatest library in history. It sits in the centre of culture for an ancient land, now fallen to invaders. They pillage and raze. 

The library has been barricaded and you are under siege. What important texts can you move down into the vaults and seal away forever before the barricade breaks?

What will future generations discover inside the Sealed Library?

You are hungry, you are scared, you are desperate. The fate of the combined knowledge of generations is in your hands. You know the chances you will see the outside world again are slim, but this is bigger than you.

The Sealed Library is a game about the preservation of knowledge and the lengths we will go to in order to preserve things that are bigger than us.

You play the only person capable of saving the collective knowledge and culture of your civilisation. You believe you can save it, some of it. The questions are what will you save and how much of it will you save? You even think you might be able to escape afterwards, but that remains to be seen.

A game of wretched villains & patient revenge.

The Slow Knife is inspired by stories like The Count of Monte Cristo, where a simple death is too good for all those years the villains took from their victim. This isn't a John Wick-style action flick, no—this is curt whispers over fine wine, jeweled masks of jade and bone, half-buried scandals and half-heard truths, and yes - sometimes - a quiet blade in the dark.

A game of precarious spaces & interstellar war.

ORBITAL employs the No Dice, No Masters system, utilising the core structure & mechanics from the wonderful Dream Askew by Avery Alder. This means two main things:

  •  There are no dice —players use tokens when they want their characters to take action, making 'moves'Strong moves, which show the character at their best, require a token to be spentWeak moves, which show the character's flaws or worst impulses, earn you a token. These tokens help you to weave dramatic arcs for your characters with far more control and simplicity than capricious dice, and make it easy for just about anyone to jump in and start playing.
  •  There are no masters—each player controls both a character and a share of the role of game master, taking responsibility for all of the NPCs and narrative pressures within one aspect of the setting (for example, THE INTERSTELLAR WAR or THE SCUM & VILLAINY). It's more like you're all taking turns playing the antagonists & introducing complications, rather than playing a game entirely without a GM.

Also drawing from Dream Askew, ORBITAL is a game of Belonging Outside Belonging. This means it focuses on stories on marginalised, precarious communities working to live independently from a dominant culture.