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SAE Melbourne - Student Projects 22T3

Added Jan 17, 2023 by SAEMelbourneGames

Studio 4 (Marketing)

This studio focuses on the creation of marketing, investigations into target audience and reach

A fast-paced, parkour, first-person shooter game where the character has supernatural abilities given to her by an entity. She must navigate through each level killing anyone who gets in her way, to free herself from the hellish bond between herself and the entity.

Added Jan 17, 2023 by SAEMelbourneGames

Studio 4 (Marketing)

This studio focuses on the creation of marketing, investigations into target audience and reach

Rhythm Runner is a platforming rhythm game where you play as a multitude of characters set in different settings. You can play as a lone Spartan fighting through an invading army or an Android running from authorities on the top of rooftops with a neon-filled city backdrop!

Added Jan 17, 2023 by SAEMelbourneGames

Studio 4 (Marketing)

This studio focuses on the creation of marketing, investigations into target audience and reach

My Little Store is a 2.5D tycoon demo.

You will run a small general store located in Willow, a small village lost to time.

 Using both your money management skills and the help of nearby vendors, you will restore the shop and bring it back into the modern day in an attempt to bring life and meaning back to the abandoned town of Willow.


Interactive Fiction
Added Jan 17, 2023 by SAEMelbourneGames

Studio 3 (Emotion)

Studio 3 focuses on narrative and cinematic experiences with a focus on persuasion or emotional impact.

Added Jan 17, 2023 by SAEMelbourneGames

Studio 3 (Emotion)

Studio 3 focuses on narrative and cinematic experiences with a focus on persuasion or emotional impact.

Music-Driven game: This project was designed around capturing the experience of a piece of music provided by our music production students.

Sneak fast is a game about stealing, before the giants catch you. It can be played fast or slow, but you know what we're going to encourage.

Collect as much treasure as you can, then get back to the start to exit.


Interactive Fiction
Added Jan 17, 2023 by SAEMelbourneGames

Studio 2 (Rapid Prototyping)

This is the final project of the unit, made in 4 weeks, taking the rapid prototype ideas and extending them with a bigger team

When you are asked to check up on your Grandmother, you notice slightly something off leading you on a path to a wild story!

FLATS is a previously worked on prototype originally created by Parastilla & BanditZois, after working on it for a more advanced prototype (and frankly a more functional one) we brought along 2 other members!

Added Jan 17, 2023 by SAEMelbourneGames

Studio 2 (Rapid Prototyping)

This is one of the third project games, made in 2 weeks, around the concept of Voice

Visual Novel
Added Jan 17, 2023 by SAEMelbourneGames

Studio 2 (Rapid Prototyping)

This is one of the third project games, made in 2 weeks, around the concept of Voice

Visual Novel
Added Jan 17, 2023 by SAEMelbourneGames

Studio 2 (Rapid Prototyping)

This is one of the second project games, made in 2 weeks, around the concept of Weird Input

Added Jan 17, 2023 by SAEMelbourneGames

Studio 2 (Rapid Prototyping)

This is one of the second project games, made in 2 weeks, around the concept of Weird Input

Added Jan 17, 2023 by SAEMelbourneGames

Studio 2 (Rapid Prototyping)

This is one of the first project games, made in 2 weeks, around the concept of a 10 Second Loop

Added Jan 17, 2023 by SAEMelbourneGames

Studio 2 (Rapid Prototyping)

This is one of the first project games, made in 2 weeks, around the concept of a 10 Second Loop

Interactive Fiction
Added Jan 17, 2023 by SAEMelbourneGames

Studio 1

The first time building a game as a group. This project is based around the idea of finding all the issues that can happen when you build with so many people, in the form of Wario ware style microgames.

This is a game about going through a normal workday. Follow along as you get ready for your job, do some work, kill your coworker, and drive home! This game provides an accurate depiction of what the average workday is like, with absolutely no illegal activities at all. 

Added Jan 17, 2023 by SAEMelbourneGames

Studio 1

The first time building a game as a group. This project is based around the idea of finding all the issues that can happen when you build with so many people, in the form of Wario ware style microgames. This particular game broke the rat curse.

Rat and Racoon discover the body of Vic Tim during their lunch and must solve the murder,  can you help them find the killer?