Projects I co-developed with ThatBeMike in Unity from 2012 - 2014.
Epoch is a Unity 3D game developed in 2012 for the 48 Hour Spring Game Jam at Southern New Hampshire University. The game is based on the theme of "Hourglass".
This project was an infinite dodging / running game abandoned after working on it for around 1 month, due to wanting to take the project in a new direction. Rather than leaving it to take up space on my computer, I decided that some of the assets in the project could benefit game developers who are just starting out.
Far Range Outer System Transport was a Unity3D and C# experiment for one of my classes at Southern New Hampshire University. Originally conceived as a side-scrolling infinite runner, it became something much different after changing around some of the base programming.
#FUTILITY is an Android based C# and Unity3D art game for one of my classes at Southern New Hampshire University. The game is an experiment in the concept of control.