A collection of the work I did with HomeTeam GameDev (formerly Gamkedo Club).
An arcade style flight combat game created in Unity using C# by a team of nine people.
I was the project lead for this game. I created weekly tasks and presented weekly progress reports. I also created ground vehicle AI as well as improving the air and turret AI. I added new features to the procedural terrain generation system and contributed numerous post-release fixes, additions, and polish.
Developed Oct 30 2016 - Jan 15, 2017
An artillery combat game created in Unity using C# by a team of thirteen people
Developed Jan 2 - May 21, 2017
An arena combat game created in HTML5 using JavaScript on canvas by a team of nine people
Developed Mar 24 - May 12, 2016
A side scrolling shooter created in HTML5 using JavaScript on canvas by a team of eighteen people
Developed Nov 5, 2017 - Feb 25, 2018
A bubble shooter created in HTML5 using JavaScript on canvas by a team of five people.
I was the project lead for this game. I created weekly tasks and did weekly progress reports. I was also the lead designer and I wrote the core engine code and grid system.
Developed Jun 2 - Jul 17, 2017
A deep sea horror game created in Unity using C# by a team of eighteen people
Developed Jul 30 - Dec 17, 2017
A tower defence game created in Unity using C# by a team of thirteen people
Developed Mar 7 - Jul 9, 2017
An arena combat game created in HTML5 using JavaScript on canvas by a team of seventeen people
Developed Nov 19, 2017 - Feb 4, 2018
An asteroids game created in HTML5 using JavaScript on canvas by a team of twelve people
Developed Mar 19 - May 14, 2017
An adventure game created in Unity using C# by a team of nine people
Developed Jan 21 - Feb 25, 2016
A first person game created in Unity using C# by a team of ten people
Developed Aug 7 - Sept 18, 2016
A third person shooter created in Unity using C# by a team of nine people
Developed Feb 18 - May 19, 2017
A side scrolling shooter created in HTML5 using JavaScript on canvas by a team of thirteen people
Developed Jul 20 - Oct 23, 2016