A game about a long distance relationship, Distance acted as our final capstone project for our Bachelor of Game Development.
My studio 4 project. I worked on blueprinting, level design, texturing and primarily Quality Assurance and variable testing.
Studio 3 project about juggling your day job and your dream of becoming a streamer.
Rat & Racoon was the first full game I was able to work on till completion. This was developed while studying at SAE Melbourne and I worked as the Project Owner/Lead with a team of my classmates.
A game designed in my Studio 2 studies.
A prototype made within two weeks for our University class.