I'm a fan of Barnaque's work, but I hadn't played this one until I happened upon it this morning. It was its' compatibility with ShareCart1000 that peaked my interest.
Barnaque tends to make brutally difficult collision avoidance games that are populated with sharp, flat assymetrical abstract sprites. I typically enjoy the abstract sprites more than meeting the requirements of dexterity. But I gave it a little time and I didn't die immediately. Suddenly, the game began to unfold into an exploratory puzzle-game. An hour later I finished it and I'm just struck by how this game managed to engage me.
The full 2-dimensional range of mouse-look allows the player to fine-tune the perspective-angle reflected by divisions designated by position in 3-dimensional space. It works very well.
I found myself enjoying the discovery of beautiful symmetries and then moving away from them with subtle mouse-movements to a new symmetry, trying to remember my path with visual cues, and then navigating back. It's quite beautiful and I enjoy how the visual space is navigable in what feels like an additional dimension.