Collaborative project with the CNRS.
I worked on :
- Gameplay programming (Habitat part)
- System Design
- QA Supervising and testing (minimal due to covid containment)
- Game UX (signs & feedbacks / game feel / affordance)
It was my first time on a mobile project ! I learned the constraints and opportunities this device brings to a game development, it was really instructive.
End of studies project at Artfx Montpellier.
I worked on :
- System Design
- Level Design
- Game ingredients (gameplay elements / collectibles)
- Qa & UX test (supervising / testing)
- Game UX (signs & feedbacks / game feel)
- UI Design (overall)
It was very rewarding and challenging to work on Shutter. I learned a lot with my coworkers the aspects of video game development. We are proud of what we have done !