Hi! My name's Ethan Thibault, and I'm a game design student and writer, and I freaking love little games. They're perfect to learn from, and usually offer completely different, boldly experimental experiences when compared to massive AAA releases. A lot of these smallers games that many would write off as prototypes have become some of my favorite games I've ever played.
So here at Quick Bites I'm curating every game I come across that I think everyone should play, especially designers just starting out.
This game is so FUN. The combination of being able to grow/shrink vertically and "kick" by jutting your giraffe neck out gives a surprisingly amount of variation in ways to hit the ball, and there's a lot of fun to be had with spiking and throwing it up high, etc. The gangly leg animation sells the humor on it, and the whole enterprise is wrapped up impeccably with lovely aesthetic, sound, and design all around!
Also impressive to note is the inclusion of AI - it's always sad when a local multiplayer doesn't include an option for Single Player because then, frankly, most people simply won't be able to play it! GVC has an AI mode built in, AND it's good! The AI knows how to play but clearly doesn't have any way of cheating or using some extreme tactic to always win - it's almost like it's there just to have as much fun as you are.
Left Leaning by Tayl1r is a hilarious driving-puzzle game where the player can only turn left and futilely toot their horn in frustration. Your car is always driving forwards, very fastly, and the player is trying to get to the finish line, which is almost always in an inconvenient place. Read More on Quick Bites.
The Tiniest Room by Erik108 is another fantastic micro-twine, this time it's an entire escape-room experience inside of a Twine. It won't take you long, but you'll feel pretty smart when you're done, and then it's got a lovely twist. A fantastic example of how to build mechanics into hypertext (it can be done!). Read More on Quick Bites.
little mermaids by prynette is a micro-twine that drastically reinterprets the mythology of mermaids in a beautiful, darker, more thoughtful way. It also only takes about 2-3 minutes to play, and every sentence is expertly, carefuly written. A beautiful twine made with under 300 words. Read More on Quick Bites.
I wasn't sure about making this the Quick Bite of the week, but… shooting Donald Drumpf in the face with dildos is hilarious. On a more serious note it's also rare that games ever handle politics or poltical satire, and while this is pretty crass, it is still more measured than you'd expect. Read More on Quick Bites.
Queers in Love at the End of the World by anna anthropy is a ten-second Twine about your last moments with your lover at the end of the world. It's beautiful, heartbreaking, and has a surprisingly amount of branching, much of which you simply won't have time to read. A great example of making a mechanic truly integral to the narrative, it makes every playthrough meaningful and tragic in equal measure. Read More on Quick Bites.
I love everything cyberpunk, and from the first analog synth stab I was onboard, butMAINFRAME also is a phenomenal example of how to package a small game well, despite it maybe being the maker's first project. There's polish from beginning to end of the it, but the ideas are simple and readily made; working with derivatives of famous arcade games is a phenomenal way to start out making games, but making them your own shows craftsmanship. Read More on Quick Bites.