Games I have contributed towards for game jams, mainly programming mechanics, level design, art and ideas (chronological order)
Main contributions: Programming some level mechanics, implemented parallax background, level design and most non-player art
Main contributions: Player movement and animations, enemy spawning and light despawning code, various art assets
Main contributions: Coded various mechanics, majority of level design and a little art
Main contributions: Programmed various level mechanics (coins, moveable objects, Baul), level design
Main contributions: Player movement, HUD functionality, gun animations, fixed various bugs
Main contributions: Menu functionality, art and shaders
Main contributions: Coded various mechanics (level barrier expansion, picking/throwing boxes, pressure plates, doors), level design, visual effects/polish (e.g. particles, post-processing)
Main contributions: Coded train and rail-merging system, item attraction, enemy behaviour and player/train stunning