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Kevin McCorkle's Game Development Portfolio

a collection by KevRevDev · last updated 2023-11-10 03:13:45
A puzzle/platformer genre fusion, Hamster Scramble lets players swap into their opponents area to attack them directly!
Puzzle
A high-speed, old school, momentum-based 3D space-racer.
Racing

What I did:
- Created 3D twin-stick racing controls.
- 2D explorable space that changes as the player goes between races.
- Designed and implemented various stage mechanics.
- Implemented branching dialogue system.

Made in Unity in 1 month

Alexandria must protect her dungeon from an invading hero!
Puzzle

What I did:
- Implemented puzzle mechanics for AI to react to.
- Designed puzzle rooms.
- Cutscene and dialogue system.
- Wrote story and dialogue for cutscenes and in-game reactions.

Made in Unity in 1 month
#1 in Bruised Egos Game Jam

Control a bundle of grapes together to make some delicious jam.
Platformer

What I did:
- Developed controls for controlling a group of grapes in 3D space.
- Designed & implemented platforming levels and mechanics.
- 3D modeling

Made in Unity in 1 month

Cahrsurraurher's up to no good again, it's up to Glinny to put him in his place.
Platformer

What I did:
- Basic platforming gameplay
- Castable spells that can combine for extra effects
- Level design
- Boss and enemy AI
- Drew and animated NES-era styled pixel art

Made in Unity in 1 month

A relaxing game in which you play as a leaf falling down an infinitely tall tree.
Play in browser

What I did:
- Falling leaf physics gameplay.
- System for inifitely scrolling tree with randomized sections.
- Modeled and animated 3D objects in blender.

Made in Unity in 1 month