Done in about an hour. Is a goof
Finished game in just over an hour (first of the 1HGJ entries to be close to the time limit, heh)
Took me *just* over 3 hours to finish. I need to work on smaller ideas yet, heh.
I do like the color scheme in this game quite a bit, though it is in large part pulled from In Other Waters. This is quite a different game than that, though.
Using a large gradient for atmosphere was neat as well.
Made in 5-ish hours
Infected Mushroom has been a common presence alongside my gamedev efforts, so I wanted to make something as a tribute to them, but copyright isn't something easy to sort out for a One Hour Game Jam entry, so I found something in vaguely the same genre to build the game alongside. (It isn't nearly as good, though).
This also feels like a much better pass at the core ideas in "Help My Carrot Patch is Out of Control", in some ways
This is a game about switching between colors and control schemes. It feels like there's an interesting idea here, but this game isn't quite pulling it off.
Finished in 10 hours. 馃槺
Learning how to do things in 1hgj is interesting, and doing Godot call_group stuff is tricky to debug.
I think this game also scratched any itch I had for building an RTS, at least for quite some time.
Finished in 3 hours, mostly because I felt the need to polish little animations and such.
This is probably the best of the One Hour Game Jam entries, but that's to be expected, given that I've been making top-down shooters for longer than just about anything else.