"feel things" here has a very broad definition: it might make me happy. it might make me sad. it might make me horny. the reason a game that made me horny is put here instead of in the eroge collection is because it wasn't intended as an arousing game. feelings are weird.
basically, this is a collection for games that made me emotional and left a lasting mark.
Uh. Yeah. I'm just down bad for this clown man.
Trigaea is one hell of a ride. For some reason, I thought it was a sandbox game, but when the story hit, man, it fucking hit. Writing technically isn't anything special, but good enough to nearly make me cry at the end--- and I'm not a man who cries often. It's got a lot of typos, though. Nothing too bad, but if one is a grammar nazi one might want to pass.
IMO it's a travesty this gem is free. Please, please, please play this if you're a fan of text games and want your heart torn asunder.
Game makes me extremely homosexual. I love dating fish so much.
The "bad" ending makes my gears turn so much. What if, even after MC sees through the "merman" (I like to think that in this path he's actually a siren) boyfriend's lies, he stays with him anyways? What if he revels in the killings, in the devotion, the joy that he brings to his piscine lover? Hngnmgh. It makes me extremely homosexual.
AFAIK there's two endings--a "good" ending and a "bad" ending--with slight variations depending on what you decide to do on your anniversary.
Note that the MC's gender is unspecified, I'm simply referring to MC as he/him because I'm extremely gay.
Swan Hill. I can't even begin to express how much I love this. The premise of having been so far away from the familiar it becomes foreign just.... hits too close to home for me. This is one of my favourite non-erotic text-based games ever, though it's less of a game and more of a kinetic novel, IMO: you do have some choices, but they're kinda just aesthetic.
Just lovely. I.... cried when I played this, mostly because I had a certain someone in mind, and he is.... very dear to me, so to say. I think this game was meant to be played like that: you keep someone---anyone---in your mind, and the questions are answered based on that person.
It's a game about loss and grief and reunions and passings.
Gosh. Uh. I sure hope the dev can't see this, because I loved this game, but for reasons that I think the dev did not make this game in mind with--- it was just so hot. There's something about an obsessive little creep trying to get back with you that gets me going.