Provided sound design, gameplay programming, and 2D Art
First person arena shooter, similar to Doom
I designed and modelled character "Sophie", Created female character animations, programmed female animations.
Designed, modeled, rigged, and animated main character and primary weapon. Helped the team program gameplay mechanics, leveling systems, ability systems, and balance them. Made most of the 2D artwork for the UI and programmed it. Also programmed gameplay.
FPS puzzle platformer with tron-inspired visuals.
Created 3D Art, Rigging, VFX, and Game Mechanics for a Vehicle and weapons.
A Sci-Fi space shooter where the player must defeat massive death-star-like space stations.
A turn based, board game about gathering resources and trading them with other players.
Explore this quirky world made of candy to find valuable items for crafting but watch out! The world floods with custard, get to high ground before the flood rolls in in this roguelike adventure game.
Online Co-Operative Multiplayer RPG featuring beautiful 3D Art and Environments
My Contributions: 3D character art (goblin enemy/statue), character network scripting, in game menus, player input