I made voxel models of the lamp and blue chair, a wrench and a sprite for the cave wall
I wrote code for: fall damage, hip fire when target locked, slingshot trail effect and the shot arc
Javascript project, where I:
Wrote 3 retro music tracks using FamiTracker.
Made a window sprite and wrote code for tile destruction effects.
Implemented the undo/redo functionality in the editor.
Unity project, where I:
Implemented parallax scrolling background stars, nebula clouds as a particle system,
player shield functionality,
debug cheats,
tweaked some boundary enemy shot code.