Loved the unhurried, human-scale structure & the lurking horror of the story. It's such a generous piece of work, one could (should!) spend a lot of time here.
Great Twine horror vignette about sleep paralysis by Priscilla, who also does music+sound for Bravemule & others. I love the sound+music of course, and there's some extended Twine technique in here that serves the eerie story very well.
This game is so well-crafted -- the animations, voice work, music, & just the rhythm of everything.
Loved the formal economy of this game's staging -- snapping characters into new positions when you're out of the room, details like that. It's a game about artists, so it's full of interesting metatexts + fictional artworks-within-artworks. Got my number!
So many good bitsy games full of great surprises. This one is such a clever use of the tool, and the art is great.
This game is like a cellular automata remix of Robotron. I'm happy just to try to stay alive while it plays itself.
This game is pretty remarkable on a lot of levels -- David's talent as a composer+writer, the conceptual constraint of using found materials from the unity asset store (pointed this year when a lot of gamers were losing their shit about "asset flips" in Steam), and of course the politics of this piece are part of a crucial conversation right now around labor in the games industry and its weird margins.
Actually this was from December 2016 ... Anyway I'm a big fan of Grace's work, which I found thru this game earlier this year. It's of course really charming and the art+animation+text has a distinct voice that I appreciate, but also this quality of warm+welcoming alienation really clicks for me right now. A lot of her work is about being a stranger in a strange land, in a positive way -- the strangeness is a foundation for future friendships rather than confusion/fear/xenophobia.