Stuff I played and liked.
This adorable game has a killer concept — you can only play for a minute before you die, but all progress you make while playing persists after death. What unfolds is a puzzle-box adventure as you find new and clever ways of quickly navigating Minit's tightly designed, Zelda-like world. Really, it's something that can only be experienced by trying it. Rarely does such a fascinating idea get paired with such an equally stellar presentation. This is a gem.
This game is a delight. A funny, inventive adventure that can be finished in an afternoon. Amanita games have always tended to frame puzzles in isolated, easy to read frames, but Chuchel takes this to the next level. Players are presented with a series of white voids filled with brightly coloured characters and objects, an approach that helps ensure puzzles are easy to parse and never too frustrating to figure out. Plus, the white void approach also helps Chuchel's biggest stars — it's massive cast of goofball characters — shine all the brighter.
A refreshingly personal story about depression and self-hatred, told through a white-knuckle journey up a magical mountain. Easily one of the best platformers ever made.
Everything is one of the boldest and most enjoyable video game experiences around. It's a philosophical journey through the universe that caused me to rethink my place in life, while still routinely making me laugh out loud.
This game fucking sucks, but in a good way. Just play it and you'll see.
A melancholy, contemplative visit to America's industrial past. Though not without its problems (at one point I got permanently stuck behind a gate) The Trolley still manages to capture the sadness permeating the deindustrialize places abandoned by capitalism.