A creaking hunter among dust and cobwebs, you prowl the night places, seeking the souls on which you feed. You have done this since time immemorial, or so you believe; you have no memories of living as a man-thing like those you catch and eat. But human traces linger; your fingers trace clever arabesques in the dirt of your grave-place and with the flourishes come whispered songs in a language you've forgotten. Far away, in a museum, hangs your portrait in oil by a master five hundred years dead--you might have been lovers but the diary you kept then is long lost.
Anamnesis is a 24-page solo journaling RPG about self-discovery, reflection, and identity.
You play as an individual who has woken up with memory loss. You do not remember who you are, where you are, or what you care about. As you draw tarot cards, you fill the blank spaces of your past and learn more about your present.
Tending is a mixed media journalling game where you take the role of a devotee at a holy site. Over a span of seasons you'll carry out sacred work, seek the divine, and change everything in the process.
a solo tabletop role playing game about Introspection, Identity, and Heritage. You play as a character who has discovered they are a Changeling, a fae amongst humans, and through the game you will explore changes, challenges, joy, and most importantly what it means to be Yourself.
Within every building, every room, every brick: there is a story.
As an Explorer, you will discover what secrets and stories lie within the Tower before it falls.
an explorative artgame about travelling to create art in a solarpunk utopia. It's also a 4D20 table to generate cozy and emotional art of a new world,
riding past the end of the world is a post-apocalyptic journal adventure about exploring what is left behind & choosing a place to stop. it requires a standard 52-card deck & a journal & pen (something to write with).
you are a survivor of the apocalypse who has grown tired of only living to survive. you decide to get on your rusty old scooter & ride until you can't ride any longer.
an analog-horror solo-journaling TTRPG inspired by broadcast intrusions.
Step into the shoes of local TV network Channel 36's newest intern as you try to solve the mystery behind a series of strange broadcast hijackings.
Every night, you'll try to hold your nerve by stacking toothpicks on top of a soda bottle as the broadcasts subject you to new horrors.
take a small slice of your day for a warm, imaginative, and potentially spiritual ritual.
for 1-4 players, with an option for a 5th player to join in a facilitator role. It uses tarot cards to play, though there are a few suggestions how to make do with just a deck of normal playing cards. Pulling from roguelike card games, solitaires, and Greek myth, Through the Underground allows you to tell a touching and exciting story about a journey into the underworld.
The adventure is a journal writing game for a single player. During the game you will be creating a world and filling it with it's own people, traditions and folklore by journaling your characters adventures in it.
All you need to play is something to log your journey in and a standard deck of playing cards.
This is a journaling game requiring one player, a pack of 52 standard playing cards and a six-sided die (1d6) or another suitable randomizer.
You are an explorer of the ruined cities of a fantasy world, cities that may have been destroyed by natural disaster, war, monster invasion or renegade magic, or even simply abandoned for an unknown reason. They may have been ruined for years, decades or centuries. They are dangerous places, full of monsters and the debris left over from their destruction. Strange magics and deadly traps may linger on to catch the unwary. You, and others like you, still explore these places. Though many may have picked through the ruins before, their very nature discourages most from even attempting, and who knows what lost items you may find beneath the rubble of a collapsed building?
Every so often someone somewhere in an alternative dimension performs a summoning ritual but, due to some arcane typo, instead of a demon they get you, Dave.
Dave Ex Machina is a short storytelling / journalling RPG about getting out of tricky situations and, of course, being Dave*.
In What Waits Beneath, you’ll be playing a game similar to the classic card game, Memory. You’ll create a 5x3 spread of face-down cards, roll and assign a handful of dice, and then flip cards to try to find treasures lost at sea.
As you play, prompts will guide you to write about your unique journeys to the depths.
The (Un)Naturalist is a solo journaling RPG in which you take on the role of a scientist exploring and documenting a tropical forest.
As the research expedition progresses you must contextualize increasingly unnatural events. The game concludes when the expedition concludes, naturally or otherwise. Do you dare to proceed boldly into the shifting unknown?
My Life in Cardboard is a game about packing, losing and rediscovering the objects which mean something to us. It’s an introspective game, and the “rules” are just guidelines. It is a creative writing exercise with few mechanics on top. All you need to play is some paper and a pen.
solo dungeon delve.
You will take the role of a colonist attempting to escape the planet Ramses. You must take your character to the only known zone of safety, where you can rendezvous with a rescue ship. It will not be easy. Like locusts to wheat, The Swarm is compelled towards machines — the very machines you will rely on to get out alive. And The Swarm and its manifestations are not the only hazards on Ramses.
solo or co-op dark fantasy quests.
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands.