I'm generally not a fan of games where you fight monsters and gain experience but Fidel really surprised me. Each monster represents a different mechanical idea. And the rogue-like elements are really strong precisely because it treats randomness as integral to the experience (it doesn't guarantee level solvability). And, of course, you play as a dog.
An elegently crafted puzzle game from the developer of Stephen's Sausage Roll. The mechanics are rich and varied and play off each other in interesting ways. It is genuinely surprising where this game takes you.
VVVVVV is an exellent example of doing more with less.
The puzzle game I've been waiting for! A cutesy game with smart and intelligent puzzles. Never make the mistake of underestimating this game. You will be sorry!
Proteus is more of place than a game. Or, rather, it is the idea of a place. One entwined with the passage of time.
I am mountain.
I really enjoyed this game. I struggle with depression and this was an interesting way to gauge my experience against someone else's. Artful and thoughtful in its depiction and full of empathy. We need more games like this in the world.
A short narrative experience with smart writing and excellent sound design.
Simple in metaphor and minimalist in execution, this little experiment manages to convey the trajectory of interpersonal relationships in only a few short levels.
A neat tech demo and drawing tool. Every frame is something curious and strange.