[ Technical Audio Designer / Composer ]
Recorded/created (almost) all of the foley and sfx; composed/performed/produced all music; implemented all audio events in FMOD; collaborated with Jacob (lead designer/programmer) in writing the integration code in Unity.
Notable features are a dynamic typewriter system for the dialogue (each character has a unique typing sound), and a physics based chain sound simulator to generate the sound of the prison chain that constrains the two main player characters together by the feet.
Did all the music and also implemented all the Unity/Wwise events, as well as wrote some gameplay code dealing with the night and day cycle complete with artist friendly editor.