Solitude, Madness, and the Produce Aisle
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- Implemented a GameSystems class to manage all systems used by the game.
- Constructed a tooltip system to show interaction information to the player.
- Created a room detection system to allow the amount of reverb applied to sound effects to change based on the size of the room.
- Designed a tutorial system with customizable tutorial pages.
- Integrated FMOD events for different types of effects based on the player state.
- Created flickering lights
- Created Sprite Shader
- Implemented Player Controller using Unity Navmesh and Nav Agent
- Implemented UI
- Debugged WebGL Build Errors
- Misc. other small tasks