Nice Art style.
no text at all, all item need to be remember based on it's look.
Not sure what each does expect different max health?
I do like the damage taken mechanic where everything fell on the ground and need to re-picking things up.
Detective Game with multiple timeline for each suspect to rewind, find contradiction, and solve. seems good but not my type of game.
seems very complex, which is not a bad thing but I'm not feel invested enough to dive deeper into setup complex programming to win the game.
Relaxing puzzle game about growing plant on object. sometime I would feel like cover the entire area with plant even the stage is already finished.