Worked as the primary engineer and UX designer in a 3-man team for this idle-management game developed in Phaser 3 over ~6 weeks.
An adaptation of a film into an adventure game independently developed in Phaser 3 in about 3 weeks.
An endless runner independently developed in Phaser 3 in 2 weeks.
Modification of Rocket Patrol independently developed in Phaser 3 in a week.
Worked multiple roles in developing this short two-level game with two team members in about 3 weeks.
Worked in a 4 man team as a programmer in creating this short 15-30 second minigame in 48 hours for GDA's Microgame Jam.