Made for Ludum Dare 52, Groceries Please is a Papers Please inspired shopping game made in GODOT with a leaderboard, an increasingly frantic game loop, and a few SFX/music tracks I contributed.
A collaborative project made in a very busy weekend, this game had a few issues related to the CSG tools that broke our animations. Despite that, we put together a working game loop with multiple enemy varieties, a unique weapon inventory system, and a dynamic animation style.
A 5 day jam entry running with a set of ridiculous story beats, TRASH NEXUS features a disgraced raccoon commando that is sent in alone to repel an attack on a vital piece of infrastructure. Facing off against dozens of ferocious (?) red pandas, we were able to put together a basic platformer in time but a few more advanced platforms and mechanics had to be cut for time.
A Wolfenstein 3D clone made in about 2 days. Features a dating sim minigame in the intro by popular demand.
Made in about ten days for GameDevTV Jam 2022, ECC is a game set in a cyberpunk authoritarian dystopia. The features range from procedurally generated cities to fully voice acted patrol units and dynamic music, and was made as a love letter to Bullfrog's Syndicate.
Forked from the source code of A Pawn's Fate, SUNSET was a last-ditch effort to have a game ready for Ludum Dare 50. Its focus is on creating a simulated and dynamic environment with emergent mechanics as opposed to a linear story.