Music games that I have worked in
Monkey-catching Game is a game @the_nomi, YenTing Lo and myself @fonserbc made for a song from the Taiwanese band @liliumtaiwan
It features 3 levels, corresponding to 3 sections of the song, and its story relates to the lyrics of the song.
The game also features our own stylized interpretation of a street in Taipei, with all its shops, fruits and dangers.
The traffic and road sub-theme is part of the ongoing discussion about road safety for pedestrians in Taiwan.
Lilium commissioned and partially funded the development of this game, which was developed between July 2022 and February 2023.
Second interactive track of Off-Score where we took a more linear music-video like approach to the design and player-experience of the game.
Off-Score is a design collaboration with Vanja Mrgan and YenTing Lo.
Keyboard Guitarra is a playable guitar instrument for computer keyboards.
The goal of this project was to help players understand a guitar music-sheet, and what does it mean to play a guitar, making use of a public domain music sheet by Tárrega.
Fully controlling and playing a guitar on a computer keyboard is not easy. Some players might become frustrated and decide to grab their real-life owned guitars instead. That is also a desirable outcome for us :)
Keyboard Guitarra was a collaboration with @the_nomi
In Jamsterdam, I tried to procedurally recreate the playing of a simple jazz trio (drums, bass and keys), to make the experience of being in Amsterdam more alive. The player can control the pitch of the singer, but we also make sure that the chosen pitches are always "on scale" with the current chord progression, which makes the whole experience of infinitely singing never the same but always sounds good.
This was a music collaboration with YenTing Lo, who guided me in the right direction in order to produce some "jazz" sounding music and chord progression.
First interactive track of Off-Score where we tried to make use of the verbs and puzzles of the game, to help us highlight the story of the song. Listening to the song can also help the player understand what they have to do in order to advance.
Off-Score is a design collaboration with Vanja Mrgan and YenTing Lo.
This was an online experiment where there is a repetitive but procedural song that plays in everybody's computer, and where the mouse-input of the players becomes an instrument that gets synchronized across the network.
It's an online multiplayer playground for bumper cars where players can also sing.
In Pianobots, YenTing Lo and I set up to make a melodic puzzle game, and we ended up making the composer of each piece, be the level designer, since the composition itself became the puzzle.
All levels were composed by YenTing.
Poly-60 was an excuse to create a music-toy using Tone.js that also can be displayed in a canvas of 64x64 pixels.
It ended up being an interesting tool to explore polymetric rhythms and the subdivision and repetition of time in music.
In Global Game Jam 2015, toguether with Nicolas Delgado, Jordi Santiago and Dani Torramilans, we decided to try to make a multiplayer Rythm First-Person-Shooter and this is the successful result.
The actions of the players can only be performed on the beat of the music. The game makes the player learn to follow the beat with their shots and actions, as well as read the opponents' movement at the same time.
Music by Publio Delgado.