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Unfinished / Practice Projects

a collection by mijkolsmith · last updated 2025-01-21 17:27:26
A multiplayer online turn-based level making game
Puzzle

A 2 player online minefield-like game made for the course Networking at the HKU (Utrecht University of the Arts) in 2024.

Each player first plants bombs and places walls, and then in turn try to reach the finish first. I also implemented accounts, lobbies and leaderboards. My second experience with networking but my first where I had to set up the whole networking myself.

A 4 player pinball battle royale simulation game
Simulation

A 4 player pinball battle royale simulation game made for the course Networking at the HKU (Utrecht University of the Arts) in 2024, but I couldn't use it in the end, as the course required a turn based game.

A tamagotchi clone app

A tamagotchi clone app made during the course Exploring App Development at HKU (University of the Arts Utrecht) in 2024.

The app won't work anymore but the source code is available on my github.

A 2d procedural level generator prototype game
Platformer

A generation prototype I made for the course Procedural Level Design at the HKU (Utrecht University of the Arts).

It includes a perlin noise terrain generation, with an algorithm of cellular automata to smoothen the terrain. The level is based on Terraria's hell dimension, including a sprite of the imp from that game. This was a great way to learn about algorithms, but in the end I never finished the project because I was too busy with another project, Card Game 1000.

A randomly generated 2d roguelike dungeon
Action

I made this project for the course Building Playful Worlds 2 at HKU (Utrecht University of the Arts).

My first experience with a random generation algorithm, it's a simple roguelike with simple enemy design. The most challenging part with this game was that I at first wanted to implement 6-way movement (qweasd) instead of 4-way. After scrapping that idea, the rest of the production went smoothly.

3d zombie survival shooter with sandbox block building gameplay
Shooter

I made this project for the course Building Playful Worlds 1 at HKU (Utrecht University of the Arts).

You can build towers and shoot zombies, it works kinda clunky. This was only my second experience with 3d game development and I had a lot of trouble with the block physics. Most of the stuff in here (minimap, health bar) were add-ons to pass the course.

A simulation of a tent flying through space
Run in browser

A project made for the course Environmental Modelling at the HKU (Utrecht University of the Arts) in 2021.

The goal was to create a 3d model with a story. This experience was based on sleeping in a very hot tent in the summer on a vacation.

This project was mainly challenging because I didn't know much about 3d modelling. I created a bunch of simple assets to get in the flow of creating models.