This game was made in 3 hours for the Friday Night Game Jam! I wanted to make a sequel to one of my jam games, Return to Monke. I was barely able to finish this game on time, but I am really happy with how it turned out!
This game was made for the Friday Night Game Jam with the theme of "Sandbox", this game is a ""horror"" (with double quotation marks) game, with the theme of finding weird crystals from the heads of weird floating skulls. I am not sure what to think of this game, the game is very disorientating and almost impossible to finish unless you know the exact locations of the different skulls.
This game is pretty much unplayable, so unless you are a complete madlad do now play this game please.
This game was made for the Friday Night Game Jam in 3-hours, the theme of this game jam was "cells", although this game doesn't match the theme of this jam that well, I think this game is a solid entry to the jam.
This game was made for the Friday Night Game Jam, the theme for this game jam was "sailing". I think I managed to do a lot, (maybe even a bit too much for the sake of enjoyability) in the 3-hours I had.
This is a "horror" game I made, this game was made for "Pxl Jam" with the theme of "horror", The time limit for this jam was 2-days, and I think I did pretty well for that time limit.
This is a short puzzle game which includes time shifting crystals as the base mechanics. This game doesn't have the most original idea, nor the best execution, but I think it is a pretty good game to be made in 3-hours.
I made this game with Lennyi!
I mostly made the graphics in this game, and Lennyi did the programming
This game was made for my own game jam in 5 hours! We used my asset pack called 1-Bit FPS pack.
This game was made into a game jam where the theme was my assets.
This game had an interesting idea, but I feel like the execution could have been a bit different with some new game mechanics sprinkled in the different levels.
The theme for the jam was Words I found this theme interesting, but I only was able to come up with a generic topdown ascii game.
This game was made for Friday Night Game Jam! The theme for this jam was "Sticky notes", After hearing the theme my first thought was to make this very original game!
I made this game in 3hrs for Friday Night Game Jam! I am happy on how this game turned out, this game feels very "clean" on the side of UI for example. I am very proud of this one!
Something that I would have done differently is that I would have spent less time on the enemy AI.
I did textures, shaders, particles, Voice acting and came up with the idea for this game. My buddy Fully Rendered did everything else.
I made this game in 3 hours for a game jam called Friday Night Game Jam! We had to use a specific assetpack, which I had to modify to make it usable in GB Studio.
This was the original Dungeon Miner game, which was made for Ludum Dare!
This game was made for Blackthornprod game jam #3! The game idea for this one came from a classic game "Donkey Kong jr" game. I am really proud of this one!
This game was made for Miz Jam 1, This game was my first published game jam game! Even though the game hasn't aged that well, it is a good bench mark on how I have evolved as a game developer!