A co-op platformer where you light your own path. Prototype developed for a local 48 hour, MakeAThing, game jam.
A simple party game created for MakeAThing. A combination of musical chairs and vaporwave styling
Become your enemy, and escape. Wisp was an ambitious project using procedural level gen and a quirky core mechanic inspired by the Oddworld games of old. Created for SAE assessment.
A prototype vignette that attempted to express personal experiences of anxiety.
Created for a Studio 2 project to explore the concept of 'connections'.