Games developed/designed for game jams. Personal favs: 9111, DØD SØ FUBAR,
Made for Game Maker's Toolkit Jam 2021. On a whim, two friends and I decided to form a team for this jam. During brainstorming, the idea of controlling three cars at the same time immediately sprung up. I was skeptical, but after we came up with the idea of three systems the player must manage (and the ensuing chaos that follows), I was 100% in.
9111 has proven to be a divisive game, and that's because it's not a game you play to win, it's a game you laugh along with. It's absolutely insane and dumb. Also, the game files were submitted literally 2 minutes before the deadline.
Created for So Bad It's Good Jam 2021. I missed out on many jams in 2021 due to some very demanding gigs, but the simple concept of this jam in particular meant that I could make """freeform art""" and get away with it. The simple idea of "what if you only had one button but it does a lot of things" combined with vague memories of FTL culminated in this oddly compelling yet stressful concept that I had a blast figuring out.
Def one of my favorite jam games.
Created for Global Game Jam 2020. A dungeon crawler where you must "repair" your body while escaping from an occult monster.
This game wasn't fun to make, and not because I didn't like the idea. I was sick during the event and actually considered quitting halfway through. Plus, the game had to be rebalanced at the last minute due to some core pillars having to be cut for time, as I didn't know enough about Unreal Engine to help my developer friend.
If you have some experience with the genre, it's a tense crawler that takes a good amount of strategy to solve. Good for a couple of minutes if you can stomach the file size.
Created for Nordic Game Jam 2019. An attempt at translating the social deduction board game genre into a mobile/web game. I acted as the game's designer and UI artist. A humorous game of investigation, lies, and gaming conventions. Has balancing issues and takes a lot of patience, but our sample games were suitable confusing and shouty.
Created for Bite-Sized Horror Jam 2018. The kinda-sorta spiritual successor to Typing...: a very short IF about launching a space shuttle. Not quite a "horror" game in the traditional sense. Designing the look and feel of the operating system was a challenge I had fun solving.
ZEUS didn't make the same impact as its "predecessor" due to being a downloadable game as opposed to a Web game, the idea not being fully realized, and players having to jump through some hoops. But it's just as long as it needs to be and has a pretty unique final twist imo.
Created for Game Maker's Toolkit Jam 2017. Simultaneously one of my most robust yet woefully unoriginal jam games. "Health as ammo" is probably the most banal and cliched idea for a GMTK game jam, but the "frantic old-school shooter" vibe alongside the minimalist artstyle is actually quite pleasing, if only for a few rounds. Also proud of myself for taking the time to make a cohesive and extensive difficulty menu for this game.
Created for Global Game Jam 2017. Not much to say about this one frankly: an incredibly buggy and artistically in-cohesive game developed without a team (or idea of what the hell I was doing). And THIS was the game that got somehow covered by Markiplier. Murphy's Law, folks.
Created for Adventure Jam 2016. My first stab at creating a narrative-heavy game, combining visual novel elements with small FPS arenas and cinematic cuts.
It didn't work as I had envisioned despite some positive reception: I feel this had narrative potential but the actual plot as written is frankly a bit cringe-inducing. For all of its faults, its mechanical framework was also used for Ultra ADHD.
Also it's weirdly patriotic by the end
which was unintentional please don't kill me
Created for Bite-Sized Horror Jam 2015. Interactive Fiction set in an faux-IRC chatroom, which unintentionally become one of my most popular games. It's also a bit of a ripoff of annie96 is typing that I'm ashamed of in hindsight
but you didn't hear me say that
Created for 7DFPS Jam 2014. One of my first game jam games ever. Gameplay is very buggy, random and barebones, but I'm happy I got it running and it has its tense moments. It's also a satire/commentary against the Biometric Database Law in Israel, kinda.