Most were made either as part of a Game Jam or as a Vertical Slice project, as such they might not necessarily be complete games.
For this project I made the model and textures for the fishing rod, as well as the animations for the player.
The player character was downloaded from the unity asset store and already had a skeleton.
So I just had to do some small adjustments to the skeleton and skinning, and then create controllers before I could start animating.
I was also involved early on in the concept phase and helped decide on the direction of the game, with the goal to make it a colourful and relaxing experience.
While my main focus here was on the animations, I also modelled the player characters as well as some of the environment props.
I wanted to try and give the robots a sense of personality both in the model and the animations, with the smaller ones having softer movements and rounded edges, while the large one has much sharper movements.
In this game I was less involved in the design aspect and simply made and rigged a player character.
One of the initial ideas we had was about stacking things. So I wanted to design a robot that could fold in on itself and both carry things and be carried.
On this project I designed mechanics together with the team, and I made low-poly models for the animals.
In this game I animated the player character and the monsters, and worked together with our programmer to implement animations and create animation blueprints.
I also designed the levels and worked together with the team to design the core gameplay.
In this project I worked on rigging and skinning the main character as well as making animations based on Motion Capture data
In this project I mainly worked on environmental models and textures, as well as setting up the materials in Unreal Engine.
I also did the lighting in the level.