These are the 4 projects I am most proud of - with blurbs regarding the design process!
This is a really special project to me thanks to being my first credited shipped game on Steam and Switch, and being the result of my first professional position in the industry as well! <3 It's appeared on the 2020 Game Awards IndieWorld Latino Games segment, and it just goes to show how meaningful this game was to our team!!
I worked as an additional level designer and additional playtester, using in-house level design tools and my Unity experience to block, refine and playtest each level I was assigned to, in a wave-by-wave basis, always communicating my intents to the rest of the team and asking for their feedback!
In college, I was a founding member of a wonderful multi-disciplinary game development team and, over the course of 5 years, I made about 20 games alongside nearly 80+ passionate students!
This is the one I'm most proud of - As Lead Game Designer, me and 3 other fellow game designers helped on conceptualizing and executing on the game's tones, themes, level design, player affordances and balancing/playtest. I directly helped establish 3 design pillars that most of the game's assets and game design needed to revolve around (Mystery, Wonder, Danger), set up beat charts that explained the player's progression in detail, explicitly laid out playtesting, level design and balancing pipelines and took part in managing the entire project, emphasizing lots of communication between my fellow leads, our producers and our respective departments.
I'm incredibly proud of how the game turned out, to the point where I believe this is the best non-commercial game I've ever worked on! <3 (Yes, checkpoints were indeed the next step in our backlog... for now, pretend it's supposed to be "Nintendo hard" ;p)
Honorable Mention (Top 30) on the first Game Maker's Toolkit Gamejam (2017) - really proud of this one, as it was one of my first jams ever and it worked wonderfully! I acted as a full-time game designer with emphasis on conceptualization, project management, playtesting and community engagement. While the balancing and some of the game juice feels unfortunately off, I still think it's a solid execution of a bonkers idea!
While not currently playable due to our client's requests, this is a very standout project in my time as Lead Game Designer in my academic game development group: A tool, internally acclaimed by the faculty's psychology department, for training Episodic Memory while simultaneously testing for any first readings of Alzheimer's Disease.
My team researched thoroughly the most accessible, easy-to-use (for both doctors and patients), accurate and thoughtful way to achieve this goal, with me actively communicating with our clients throughout the project's lifespan and relaying that information back to our team in directly!