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Contributions to HomeTeamGameDev by Dr J Patrick McKeown

A small strategy game playable in the browser.
Strategy
Play in browser
Save the Universe
Action
Play in browser
Pirate visited an abondoned Island,what happened next was unimaginable.
Platformer
Play in browser
vanilla Javascript, no game-engine, made with HomeTeamGameDev.
Puzzle
Play in browser

Project Lead

A procedurally-generated rogue-like turn-based RPG
Role Playing
Play in browser

Contributions by Patrick:

Artwork for player armour sprite variations (including reactor green); gem sprite; darker bot variations.

Sound effects for gem break, item pickup, player step, motor whir, household devices, boss footstep, currency pickup, failed action, cog use, trap, open chest, door open, vendor transaction, beetle, thump bot, shock, menu action, poke, and swing.

A peaceful town puzzle game with a bit of animal crossing vibe. A HomeTeam GameDev project.
Puzzle
Play in browser

Contributions:

Animation pixel art - begins as empty pot of earth then green shoots then yellow and blue flowers bloom. Made with Aseprite.

Sound effects - recorded from chimes of different sizes and materials: fairy wings, walk states when fairy in gloom or enlightened state, wind chimes, silver and gold bells.

Voice recordings - gnome grumbling variations, and cheers.

Writing - for gnome chatter.

Sprite integration, and various scenery decoration improvements with plants, seashells, and  palm trees, by editing Javascript following existing pattern.

Investigate the Vittsjö anomaly in this 2D pixel-art browser game
Action
Play in browser

Contributions:

Wrote mission briefing text for player.

Logo decorated letters for IAT.

Plasma shotgun sprite made with Aseprite.

Soundfx for plasma shotgun.

Playtesting and feedback.

Amnesiac and l lost in the dark woods you finally reach a disturbing house. Not for people afraid of the dark.
Adventure
Play in browser

Contributions by Patrick:

Spooky music. Sound effects for unlock door, collision reverb with material variations, nearby steps, crystal ball toggle, light switch, creepy eye watching, eye mumbling, eye in pain due to flame.

Wild Guns-inspired action
Action
Play in browser

Contributions by Patrick:

Sound effects for gunfire and bomb variations, enemy defeated, explosions, printer shots, toaster bat, coffee cup, unicorn brain, player defeated, and witch boss. Sprite art for player shots.

A more browser compatible version of Final Entropy (Potentially at the cost of performance)
Play in browser

Contributions:

Shot size powerup added in Godot engine, with related simple model edited in Blender.

Additional room design done using Godot editor.

Soundfx for background whoosh, and mechanical ambience.

Educational
Play in browser

Playtesting and feedback via Zoom

Action
Play in browser

Contributions by Patrick:

Sound effects for digging dirt, jump variations, soft landing, health pickup, and depth goal.

Survive the Waves of 'Rude Machines' on a tiny platform.
Action
Play in browser

Contributions:

Soundfx for enemy wheeler attack, idle, and small destruction.

3 Powerful Hover Mechs with an objective to obliterate hostile entities on Mars.
Action
Play in browser

Contributions:

Made from scratch with Blender, some 3D simple terrain rock models (the project lead added shading and integrated into Unity).

Sound effect audio files for various events: shield pickup, low shield warning, ion cannon, EMP, power pickup, rifle, rocket, bomb, portal, building destruction, and enemy cannon.

Play a sentient computer "glitch" that must escape the computer before being erased! (classic roguelike)
Role Playing
Play in browser

Contributions:

Animated pixel art sprites (using Aseprite and game palette) for encounters named Memory Trasher, Zip, Thread-Pool, Computer Cluster, and Cloner.

Play in browser

Contributions by Patrick: 

Sound effects for player death, and obstacle collision.

Cats, Asteroids, and Orbital Mechanics
Action
Play in browser

Contributions:

Playtesting via local Unity build to Windows.

Proofreading and typo fixing in text file by opening Unity project in Visual Studio.

Retro glitch action adventure
Action
Play in browser

Contributions: 

Soundfx  files made with JFXR for tile pickup, pause/unpause, player hurt, and player captured.

Retro platforming
Platformer
Play in browser

Contributions:

Music made with Garageband, partly notes played, mostly composed using a few loops.

Javascript code for: State machine, key for credit screen, Mute toggle, and UI adjustments.

Retro Shmup. Blow up the moon!
Shooter
Play in browser

Contributions:

Pixel art for ground space Frog, made with Aseprite.

Early level design using provided in-game editor.