Project Lead
Contributions by Patrick:
Artwork for player armour sprite variations (including reactor green); gem sprite; darker bot variations.
Sound effects for gem break, item pickup, player step, motor whir, household devices, boss footstep, currency pickup, failed action, cog use, trap, open chest, door open, vendor transaction, beetle, thump bot, shock, menu action, poke, and swing.
Contributions:
Animation pixel art - begins as empty pot of earth then green shoots then yellow and blue flowers bloom. Made with Aseprite.
Sound effects - recorded from chimes of different sizes and materials: fairy wings, walk states when fairy in gloom or enlightened state, wind chimes, silver and gold bells.
Voice recordings - gnome grumbling variations, and cheers.
Writing - for gnome chatter.
Sprite integration, and various scenery decoration improvements with plants, seashells, and palm trees, by editing Javascript following existing pattern.
Contributions:
Wrote mission briefing text for player.
Logo decorated letters for IAT.
Plasma shotgun sprite made with Aseprite.
Soundfx for plasma shotgun.
Playtesting and feedback.
Contributions by Patrick:
Spooky music. Sound effects for unlock door, collision reverb with material variations, nearby steps, crystal ball toggle, light switch, creepy eye watching, eye mumbling, eye in pain due to flame.
Contributions by Patrick:
Sound effects for gunfire and bomb variations, enemy defeated, explosions, printer shots, toaster bat, coffee cup, unicorn brain, player defeated, and witch boss. Sprite art for player shots.
Contributions:
Shot size powerup added in Godot engine, with related simple model edited in Blender.
Additional room design done using Godot editor.
Soundfx for background whoosh, and mechanical ambience.
Contributions by Patrick:
Sound effects for digging dirt, jump variations, soft landing, health pickup, and depth goal.
Contributions:
Soundfx for enemy wheeler attack, idle, and small destruction.
Contributions:
Made from scratch with Blender, some 3D simple terrain rock models (the project lead added shading and integrated into Unity).
Sound effect audio files for various events: shield pickup, low shield warning, ion cannon, EMP, power pickup, rifle, rocket, bomb, portal, building destruction, and enemy cannon.
Contributions:
Animated pixel art sprites (using Aseprite and game palette) for encounters named Memory Trasher, Zip, Thread-Pool, Computer Cluster, and Cloner.
Contributions by Patrick:
Sound effects for player death, and obstacle collision.
Contributions:
Playtesting via local Unity build to Windows.
Proofreading and typo fixing in text file by opening Unity project in Visual Studio.
Contributions:
Soundfx files made with JFXR for tile pickup, pause/unpause, player hurt, and player captured.
Contributions:
Music made with Garageband, partly notes played, mostly composed using a few loops.
Javascript code for: State machine, key for credit screen, Mute toggle, and UI adjustments.
Contributions:
Pixel art for ground space Frog, made with Aseprite.
Early level design using provided in-game editor.